The impulse of creativity and innovation (often used as synonyms) is one of the main challenges of society (and, implicitly, education) at the global level and also at European level.

Everyday Creativity aims to increase creativity and innovation in daily school practices in schools in four European countries (Hungary, Italy, the Netherlands and Romania) by providing support and training for teachers to focus on development processes of creative skills, actively involve teachers.

Promote creative practices in schools, identifying and promoting the adoption of creativity promotion methods and measures, with emphasis on the creative environments of the daily school / classroom, provide teachers and students with opportunities to develop their own creativity and involve them in reflection on their own pedagogy and learning strategies.

The project aims to address the challenge toward the improvement of quality assurance mechanism in Vocational Education and Training, most particularly in the field of entrepreneurship education in continuing VET. In order to achieve that the project foresees the application of the European Quality Assurance Reference Framework in this particular sector, it adopts the particular needs of entrepreneurship education, not only at the level of the formal/informal/non formal training, but also for the on the job training path.

The primary objective of IN-QUAL is to present to entrepreneurship education VET providers interested in quality issues a range of instruments, methods and tools they can work with to develop by themselves a quality culture within their organisations.

Ultimately the project wants to bring VET providers to reflect on their quality assurance approaches in comparison to the EQAVET indicative descriptors, and to find out strengths and areas for further development.

Recent male graduates in the EU were more likely to find work than their female counterparts. Some of these gender differences can be explained by the nature of the studies (fields) generally followed by the two sexes (for example, a greater proportion of science and technology students tend to be men) and by differences in the demand for graduates In the labor market. with different skills (EUROSTAT, 2015)

Hillary wants to develop an innovative business learning model to encourage female entrepreneurship and gender-friendly initiatives by university students attending universities in the humanities and arts, education and social sciences.

The project aims to demonstrate the appropriate business skills and raise awareness about social entrepreneurship and self-employment as a possible professional option.

Finally, the project wants to reduce the unemployment rate of newly graduated students attending non-STEM universities and, in particular, wants to increase the rate of female self-employment and social entrepreneurship initiatives, especially in the countries most affected by the crisis economic and that have a high rate of female unemployment and a low rate of female self-employment such as Spain, Italy, Romania.

The soft skills learning game we want to develop in this project will focus on the soft skills most needed by students and young people who start in the real world of work (based on desktop research and needs partners and students to conduct an analysis) and will include different types of resources and learning tools.

Leader is designed to produce high quality intellectual results that allow FP students increased leadership skills of young people in all types of VET institutions. The project is very innovative because this project is not only being developed for FP students but also for VET students.

The project consortium has experience in the development of combined learning and e-learning courses, mentoring and coaching, and is aware of the importance of taking into account the peculiarities and preferences of FP learning.

 

Medium and small businesses are important for productivity and the economy in the North Sea regions.

However, few companies achieve their objectives.

The objective of Lean Landing is to develop and find a solution so that these companies can achieve their objectives. For this, it will cooperate with institutions that have financial and public knowledge and business development.

The impact of the project is an exchange of knowledge with all kinds of institutions across the EU.

Online shopping and the crisis of recent years have led to the closure of many businesses in neighbourhoods or in commercial areas for small businesses and retailers. It not only affects the commercial sector, but also the hotel-industry. Another cause are the large shopping centers that offer unique experiences that small businesses and retailers can not compete.

The objective of Letz Retail is developing a learning program for independent entrepreneurs or small businesses. This project is about adapting the individual offer to a new environment.

From this project it is expected that retailers and small businesses can have a new environment and have the opportunity to innovate.

 

 

Coaching and performance management is now a key competence required by managers. Investigation shows that organizations that have developed and adopted a coaching culture outperform organizations that have not done so. This project is about the development of Managers as Coaches (MAC).

The objective is to do two training courses one for the VET and the other for FP. MAC also develops skills and competencies to support and train adult students (managers, owners and / or directors) in the organisation.

The project will also contribute to the development of a stronger coaching culture within organizations and the training of both VET teachers / trainers, team leaders, managers and owners.

Sumigre stand for: Supporting Professional Development of Migrant-Related Educators. Europe has been the destination of an unprecedented number of people displaced by force recently due to the conflicts in Syria and Iraq. Large-scale population movements in 2015 have suffered many problems, sometimes overwhelming the emergency management capabilities of host countries. One of them is the shortage of educators who will be well equipped to deal with traumatized immigrants.

The objectives of the project are to support the professional development of educators related to migrants, the target group, increase collaboration between the public and private sectors, strengthen more NGOs to initiate actions aimed at producing solutions and raise public awareness about the difficult situation of the immigrants.

The dissemination is carried out through local workshops, seven multiplier events, printed dissemination materials such as brochures and posters, the website, quarterly electronic newsletters, participation in television interviews and local / regional and national press releases. The effective dissemination will be the participation of the interested parties and will increase the possibilities of integration of the OER in the agenda and the curriculum of the interested parties.

The youth unemployment rate has decreased over time, but it is still high in the EU. It is necessary to use a positive dynamic to motivate young people to learn the possibilities of entrepreneurial behavior, work skills and proactive attitude. SWIRL (Student Work Experience In Real Life) wants to achieve this.

The objective of the project is to develop learning teaching methods and contents for students who acquire skills for their working life. Students will use pedagogical and digital tools to help them learn these skills.

The impact is that SWIRL becomes a personal information network for young people in the workplace. This type of network has as an initiative to increase employability in students.